sunnychihuahuas.com › Freizeit & Hobby. Schafkopf Regeln einfach erklärt, damit Sie direkt mit dem beliebten bayrischen Trumpfspiel aus dem Jahrhundert loslegen können! Wer die Schafkopf-Regeln nicht kennt, sollte es mit dem Schafkopfen bleiben lassen. Schafkopf wird mit einem bayerischen Blatt gespielt. Dieses besteht meist.
Schafkopfregeln der Schafkopf-Freunde AllgäuSchafkopfregeln der Schafkopf-Freunde Allgäu 1 Vorwort Allgemeines Karten Grundbegriffe Spielaufbau Allgemeine Regeln Spielarten Rufspiel (normales. Wer die Schafkopf-Regeln nicht kennt, sollte es mit dem Schafkopfen bleiben lassen. Schafkopf wird mit einem bayerischen Blatt gespielt. Dieses besteht meist. Schafkopfregeln: Eine kurze Erklärung des Schafkopf, der üblichen Spielvarianten, dem Ablauf und den Gepflogenheiten beim schafkopfen.
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To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.
If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.
If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.
If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.
Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.
When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.
This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.
If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.
The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.
In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.
If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.
The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.
In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf. If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.
Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.
The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.
A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.
After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.
Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.
If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.
In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.
This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.
This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.
A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.
The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.
A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.
Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.
A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.
In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.
A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.
The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.
In the variant Bauernhochzeit "Farmer's Wedding", also called Doppelhochzeit , "Double Wedding" , two cards are exchanged. The rules for Wedding vary slightly from region to region.
For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed. In the very rare case that two players hold only one trump each, a Double Wedding is also possible.
The declaring team is the pair that announced the first Wedding. The players facing one another across the table automatically form teams. A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:.
A mandatory game, the Muss i. The value of the game can be doubled further by Contra. At the beginning of the game any opposing player, but normally one with very good cards, can give the offensive player "Kontra" Contra which means that he declares his team will win even when they didn't announce a game.
This doubles the value of the game. Only one Contra is allowed, so they can't be accumulated like the normal doubling. However any one of the offensive players player or partner can answer a Contra with "Re -tour " return which declares that the player still thinks that his offensive team will win.
This doubles the value of the game again. Depending on the exact local rules used another round of Contra and Re, now called "Sub" and "Re-Sub", or even more can be allowed, which further doubles the value of the game.
Contra and Re can normally only be called as long as none or only the very first card has been played. Different rules also exist which allow opponents to give Contra before they play their own very first card or that Re etc.
A popular variant in some parts of Bavaria is the "short" Schafkopf which is played with only 24 cards where the '7' and '8' cards of all suits are removed.
Every player only receives six cards 2x3. This makes the game faster and changes some playing tactics because of the changed probabilities.
Also a variant for only three players exists where also the short card deck with 24 cards is used but all players still receive eight cards. Only solo games are allowed in this variant.
This variant is normally only played when lacking a fourth player. In Poland, "Kop" is played with just 16 cards, with four per player by excluding all but the Ace, 10s, Queens, and Jacks.
Menu Menu. Chess Go Poker Contract bridge. Chess Go Backgammon Connection games. Poker Contract bridge Card games Cards classifier. Farbsolo: Bestimme die Trumpffarbe Bei einem Farbsolo tritt man allein gegen die drei anderen an und muss mindestens 61 Punkte erzielen.
Nur die vier Unter zählen als Trumpf. Nach dem Geben wird dem Uhrzeigersinn nach gefragt, wer spielen möchte. Das Stechen Beim Spielen einer Karte gilt folgendes: die erste gespielte Karte bestimmt, welche Karten die anderen Spieler spielen dürfen.
Wird zum Beispiel ein Gras-Neuner ausgespielt , so müssen alle Spieler, die auch Gras haben, dieses bedienen Bedienpflicht. Ist man jedoch gras-frei, so kann man entweder einen Trumpf spielen oder eine andere Karte spielen, mit der man jedoch den Stich nicht machen kann.
Gleiches gilt, wenn Trumpf angespielt ist. Jeder, der Trumpf auf der Hand hat, muss auch Trumpf zugeben.
Ergattert man einen Stich wird dieser verdeckt zu sich genommen. Sind alle acht Stiche kurze Karte: 6 ausgespielt, addiert man die Werte der erzielten Karten.
Neun, Acht und Sieben zählen nichts. Natürlich dürfen Sie diese Ass auch selbst ausspielen, was strategisch unklug wäre. Kommt kein Solo oder Rufspiel zustande, werden die Karten neu vermischt und verteilt.
Gewinner ist immer die Partei, die 61 Punkte vorweisen kann, wenn das Spiel zu Ende ist. Haben beide Parteien 60, so verliert die Partei, die das Spiel bestimmt hat.
Solist oder Rufer und Gerufener. Ein weiteres beliebtes Kartenspiel ist Schwarzer Peter. Die Regeln dazu erklären wir Ihnen im nächsten Zuhause-Tipp.